Principles of Animation Physics
A course entitled “Principles of Animation Physics” will be presented at this year’s SIGGRAPH conference. The course notes may be downloaded here:
Why should a character animator care about physics?
If you’re going to be a surgeon then you need to know advanced anatomy; for life drawing
a basic knowledge of muscles and bones is helpful. If you’re going to be an engineer then you
need to know calculus and physics; as a character animator a basic understanding of mechanics
and bio-mechanics is helpful. In Chuck Amuck, Chuck Jones writes, “Comparative anatomy
is a vital tool of the complete animator or director.” The purpose of this course is to make
physics another tool in your animator’s toolbox.
At San Jose State I teach Physics of Animation, a one semester course for animation artists.
The first eight weeks of the semester cover mechanics and bio-mechanics; this SIGGRAPH
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Saudi Arabian fighter Shaheen will be joining Tekken 7
Saudi Arabian fighter Shaheen will be joining the Tekken 7 roster, according to a tweet from game director Katsuhiro Harada.
There’s little information to go on here, but Harada also notes that Shaheen’s design and name were “inspired by foreign student[s] from Arabic countries and [the] Saudi embassy.”
If you’re worried that negative reaction will keep Shaheen out of the West in the same way that the character Lucky Clove was driven away, don’t be; it turns out Harada was joking about that. Maybe. In response to Harada saying Lucky Chloe would be exclusive to the EU and Asia and that he would make a musclebound skinhead for US players, an angry Twitter user responded with some harsh Japanese stereotypes.
“Many spammers/haters attacking us (That was an extreme prejudice and tons of dirty words.” Of course I hate this happening), then I said just counter ‘sarcasm/joke.’”
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Sign of relief for some of my friends :p
The Tekken team is testing a new camera feature for the next game in the series, Tekken 7, that will introduce a seemingly small but important feature: Regardless of whether you’re player one or player two, you can fight on the left-hand side of the screen.
The game’s developer and chief producer Katsuhiro Harada showed off the new feature on Twitter. In two-screen arcade setups for Tekken 7, players will be able to choose which side of the screen they prefer to fight on.
In most fighting games, player one defaults to the left-hand position in competitive play and in training modes. The option to choose your side could give players used to that experience a perceived advantage, or at least make them feel more comfortable fighting from the player one position.
Harada showed images of two players starting in the P1 position (and the P2 position) in…
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The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.
Here’s an excerpt:
The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 9,400 times in 2014. If it were a concert at Sydney Opera House, it would take about 3 sold-out performances for that many people to see it.